As a network switch hindered my blog posting, I now would love to share these three summer activities with you.  Each activity requires a form of payment, and I have personally ordered all of these for my kids, each falls in the age range listed by the name of the activity.

Mail Order Mystery (Ages 6-13)

Mail Order Mystery is a throwback to the 40s and 50s. This activity takes kids on an adventure mystery over a six-week period where they are presented with a story and artifacts that help in solving the mystery. The artifacts come in the form of real mail, so kids are not computer locked, rather they are applying problem-solving and communicative skills to solve the riddles. To date, Mail Order Mystery offers three separate mysteries including a treasure hunt, alien adventure, and spy game. Here’s how it works. Parents or Guardians select a mystery for a recipient. The parent receives an email letting them know the mystery has begun. The recipient then receives up to seven packages with artifacts and clues to solve the mystery. The treasure hunt requires recipients to solve ciphers and make phone calls (only to leave a message). At the end of the mystery, the recipient solves the riddle and receives a keepsake. The price for Mail Order Mystery ranges from $79-$89, which does not include shipping. Fun!

MEL Science (12-17)

MEL Science is a subscription-based learning activity geared for those interested in STEM. For a $40 subscription, recipients receive two different experiment kits per month, each containing four various activities. In the initial package, recipients receive the starter kit, which includes two goggles, stove, beakers, measure tools, safety instructions, vials, and VR headset for learning how to complete each experiment. The VR set works in conjunction with an application. This application shows the experiments, but also contains videos and other media related to STEM. Because users handle chemicals and fire, this subscription is not for young kids, recommended for 12 and up. Some of the activities include sugar snakes and creating chemical crystals in beakers. This subscription has an adequate blend of hands on STEM with technology, something the modern learner will find incredibly engaging and current related to the world they belong to.

To Hunt a Killer (17+)

For the late teens and adults interested in a mature adventure, To Hunt a Killer is a subscription-based activity where subscribers receive monthly letters and artifacts from a serial killer. These artifacts are newspaper clippings, Zodiac readers, and letters from the killer themselves. Creepy yet? Subscribers take these artifacts and try and solve the mystery and whereabouts of the killer, just like a detective. This is an engaging activity in that it takes STEM, and blends it with critical reading and analysis one might see in language arts driven activity. To Hunt a Killer started out as a group of online individuals that were interested in a little mystery and intrigue. In recent years it has developed into a full-fledged online community of detectives trying to solve who the killer is. This activity takes one through twists and turns, leaving all persons in the case as suspects. The content in the mystery is for adults only, and the ones I have spoken to, need to take a step back due to the creep factor.